1/5/2023 0 Comments Yep message coreWindow and puts the message over enemy member x's head if \autoenemy - Requires Battle Engine Core. Window and puts the message over party member x's head if \autoparty - Requires Battle Engine Core. Window and puts the message over actor x's head if actor Battle Only! Sets the widthĪnd rows of the message window to fit the current message \autoactor - Requires Battle Engine Core. Placed relative to the player's position on the map. Window to fit the current message window and positions it \autoevent - Map Field Only! Sets the width and rows of the Message \auto - Sets the width and rows of the Message window to fit theĬurrent message window. \msgrows - Sets the rows of the Message Window to text. \msgrows - Sets the rows of the Message Window to x. \msgwidth - Sets the width of the Message Window to fit the text.ĭo not use the auto function with Word Wrap. \msgwidth - Sets the width of the Message Window to x. Message over enemy member x's head if member is present. Message over party member x's head if member is present. Otherwise, the message will appear in normal location. Message over actor x's head if actor is in the party. Use 0, the window will be placed relative to the player's Message Window relative to the event x's position. \msgevent - Map Field Only! Positions the X and Y position of the \msgposy - Sets the Y position of the Message Window to default. \msgposy - Sets the Y position of the Message Window to x. \msgposx - Sets the X position of the Message Window to default. \msgposx - Sets the X position of the Message Window to x. \ntr - Creates a transparent name box with x string. \ntc - Creates a transparent name box with x string. \nt - Creates a transparent name box with x string. \ndr - Creates a dimmed name box with x string. \ndc - Creates a dimmed name box with x string. \nd - Creates a dimmed name box with x string. \et - Gets the name of the enemy in Troop position x. \en - Gets the name of the enemy in Database position x. \lsi - Sets the interval the Letter Sounds play to x. \lspav - Sets the pan variance of the Letter Sound to x. \lspa - Sets the pan of the Letter Sound to x. \lspiv - Sets the pitch variance of the Letter Sound to x. \lspi - Sets the pitch of the Letter Sound to x. \lsv - Sets the volume of the Letter Sound to x. \lsn - Changes Letter Sound to play filename. They are used to display things that text normally can't produce on its own, such as colors, get the name of a specific actor, change icons, and more.īy using certain text codes in your messages, you can have the game replace Text Codes are used in the Show Text event command. New text codes are also added to further ease These features range from text sounds, more name window options,įace index control, hex colors, extended choice controls, and more precise This plugin extends the amount of things the Message system can do in RPG Place this plugin under YEP_MessageCore.js in the plugin list. Introduction This plugin requires YEP_MessageCore.js to run. This plugin is a part of the Yanfly Engine Plugins library. Place the following plugins above this plugin located in the Plugin Manager. The following plugins are required in order to use this plugin. Got errors with your RPG Maker MV plugin? Click here. #Yep message core how toThis is a plugin created for RPG Maker MV.įor help on how to install plugins, click here.įor help on how to update plugins, click here.
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